Magic Items :: Magic Weapons
- A magic weapon may contain a Durability prefix, a Tactics or an Archery prefix, a Damage suffix, a charged ability, the Silver ability and the Poisoned ability.
- Charged abilities have a limited amount of charges, and function as the spell of the same-name.
- Weapons will cast their effect upon a successful strike, draining a charge with each hit. They may contain one of the following effects –
- Clumsiness
- Feeblemindedness
- Weakness
- Burning – Magic Arrow
- Wounding – Harm
- Daemon’s Breath – Fireball
- Thunder – Lightning
- Mages Bane – Mana Drain
- Ghoul’s Touch – Paralyze
- Evil – Curse
- A Silver weapon will deal double damage to undead. This is similar to the Slayer Weapons, but, unlike the Slayer Weapons, silver is stackable with the normal bonuses.
- A Poisoned weapon has been poisoned with the Poisoning skill.
- The table below describes the prefix and suffix bonuses. In the case of bows and crossbows, the Accuracy prefix gives a bonus to Archery instead of Tactics.
Calandryll – Magic weapons add to tactics because waay back in the old days of UO, tactics modified your chance to hit. When the change was made to tactics to make it affect damage, the magic weapons weren’t updated. This is probably somehting like 2.5 years ago at this point.
| Prefix | Tactics | Archery |
| Accurate | +5 | +4.6 |
| Surpassingly Accurate | +10 | +9.3 |
| Eminently Accurate | +15 | +14.0 |
| Exceedingly Accurate | +20 | +18.7 |
| Supremely Accurate | +25 | +23.3 |
| Prefix | Durability Bonus | Suffix | Damage Bonus |
| Durable | +10 | Ruin | +1 |
| Substantial | +20 | Might | +3 |
| Massive | +30 | Force | +5 |
| Fortified | +40 | Power | +7 |
| Indestructible | +50 | Vanquishing | +9 |
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