I started UO during the beta test and, as far as I know, was the first player in Singapore during the actual release – I played the Charter Edition, ordered directly from EA, months (seriously) before it was sold in stores here. If you have heard the hell people were raising, you will realise why I first quit.
The following are my notes during the beta test, kept here, I suppose, as a matter of history.
All characters except those marked * start off with a dagger and clothes totalling an AR of 2-3.
| Skill | Title / Starting Eq. | Hints (as per beta test) |
| Alchemy |
Alchemist
Robe (AR 8), Mortar & Pestle, 4 reagents, 4 empty vials |
As an alchemist, search for reagents to use in making potions. Use a mortar and pestle on the reagent, and then put the resulting mixture in a vial. You can sell the potions for money or sell the reagents to any alchemist or mage. |
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| Anatomy |
|
The Anatomy skill is for gauging the strength and agility of other players or creatures. You can use it to help players assess opponents. Use the skill by double-clicking on it in your skills list and then clicking on the target creature or player. |
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| Animal Lore |
|
Animal Lore is useful in hunting as it helps discern an animal’s habitat, what materials it can provide (hides, pelts, meat…) and whether it is presently hungry or satiated. You can also tell the mood and disposition of pets with this skill. |
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| Animal Taming |
|
Small creatures like rabbits or cats can easily be tamed by any animal tamer. Use your skill to tame the animal, then feed it food it likes (such as lettuce from a field, or fish from fishing) and it will be very loyal and will obey your orders. |
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| Archery |
Archer |
Remember that ammunition is an archer’s only real weakness. Be sure to carry sufficient arrows or bolts, and avoid being drawn into close range combat. You may also wish to master the skills of bowcraft and fletching arrows. |
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| Arms Lore |
|
You can use Arms Lore to help adventurer’s discern how well armored an opponent is, what condition armor and weapons are in, and if a weapon is poisoned. You will also be able to tell the range of projectiles. Other players may be willing to pay for this service. |
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| Begging |
Beggar |
Successful use of your begging skill on the wealthier characters, such as nobles, will yield gold. Be careful, however, as excessive use of the skill will harm your reputation and cause shopkeepers and guards to mistreat you. |
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| Blacksmithing |
Blacksmith |
Find a forge and use your tools on metal ingots in order to craft weapons and armor. You can then sell the results to shops or other players for gold. You can also use your blacksmithing tools on weapons and armor to repair them. |
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| Bowycraft/Fletching |
Bowyer
String, 10 Logs, 5 feathers, 5 sticks |
Using sticks, feathers and string, you can make bows and arrows to sell to others. Get feathers from bird corpses, and use your knife to whittle logs down into arrow shafts. You can buy string, or spin it yourself with cotton at a spinning wheel. |
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| Camping |
|
A player skilled in camping will increase the chances of his or her entire party being able to log off in the wilderness. The skill requires kindling (to make a successful fire) and a bedroll. |
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| Carpentry |
Carpenter |
Use your axe on trees in order to get suitable wood, then use your tools on the wood to make items like chests, crates, and furniture that can be sold to players or merchants. The remaining kindling can be sold for use in campfires. |
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| Cartography |
|
Maps can be sold to both players and merchants for gold as they are useful for general directions and to plot courses for sailing. You will need a roll of vellum to make a map. Go to the area you wish to map and use your skill on the vellum. |
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| Cooking |
Cook |
Mastering the skill of cooking will allow you to prepare edible food for yourself or your party. Eating food, in turn, will increase your endurance and health. (It will reduce your fatigue and help you heal more quickly.) |
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| Detecting Hidden |
|
Detecting hidden objects and people can help a person or party stay alive. Double-click on your skill and define the area you want to search. A successful search will reveal hidden people, creatures, traps, doors, and items. |
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| Enticement |
Bard |
Bards can entice some creatures and characters to come closer, which could be used well by thieves and assassins, as well as other more upstanding professions. A musical instrument is all that is needed to perform this skill. |
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| Evaluating Int. |
|
Judging the intellect of another can be especially helpful in determining a mage’s capabilities. The higher the intelligence, the more mana he or she will control. |
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| Fishing* |
Fisherman
Fishing Pole only |
Food helps to decrease your fatigue and increase the rate at which you heal. Fishing allows you to feed yourself and your party, or you can sell what you catch to a cook. Either way, it requires only a fishing pole and a body of water. |
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| Fencing |
Dagger only |
Fencing is a player’s skill with piercing weapons. You can improve this skill by practicing with your weapon on any training dummy. A well-trained warrior has many opportunities in Britannia. |
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| Forensic Eval. |
Scholar |
Successfully using this skill on a corpse will allow you to know how long ago the person died and possibly who or what the killer was. This can be a useful skill to a party of bounty hunters, or for the cautious adventurers. |
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| Healing |
|
Healing offers obvious benefits to all in Britannia. You can reserve your services for your friends alone, or sell your abilities and heal the sick and injured citizens and adventurers. Healing requires only bandages and skill. |
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| Herding |
Ranger |
Herding and a shepherd’s crook allows you to herd animals from one place to another. You could sell your services to move livestock, or restock animals in an area where they have been thinned out by hunting, thereby affecting the natural balance. |
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| Hiding |
Rogue |
It is easier to hide in places where natural cover is plentiful, but some of the more practiced can even hide in an open field. All it requires is absolute stillness. This skill is especially useful for assassins, thieves, and the like. |
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| Item Id. |
|
Item Identification allows you to assess the current value of any item you successfully use it on. It will also alert you to signs of enchantment. Adventurers will find it a useful skill to have or pay for. |
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| Inscription |
|
You can offer to copy texts and scrolls with the inscription skill. This will be especially useful to mages, who may employ you to transfer spells from scrolls or tomes into spellbooks. |
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| Lockpicking |
Rogue
Lockpick |
Picking locks is a basic skill for the thief. You will find many locked containers in your starting city, which you might loot in order to gain funds. Be warned, though… magical locks cannot be picked by physical means alone. Lockpickers also tend to acquire an unsavory reputation. |
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| Mace Fighting |
Warrior |
Mace fighting reflects your skill with all bludgeoning weapons, such as hammers, clubs, and maces, as well as axes. A warrior should find all forms of combat useful and practice them on training dummies whenever possible. |
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| Magery |
Mage
Spellbook, 3 1st circle scrolls, reagents |
A spellbook, mana, and the right reagents are what’s required to utilize your arcane knowledge. Some reagents can be found growing naturally, but usually it is best to find a good supplier. Use scrolls on your spellbook to add spells. |
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| Mining |
Miner |
As a miner, use your pickaxe to mine rocky terrain searching for valuable ore. This ore can be converted for use by blacksmiths to create weapons and armor. Metal ore is a valuable trading commodity purchased by many different merchants. |
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| Musicmanship |
Bard |
Music can be used to exercise influence over others, such as enticing people to come near, provoking them to fight, and making peace. This skill can be used for good or evil, and some may be willing to pay for it if your skill is advanced enough. |
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| Parrying |
Warrior
Bronze Shield, Polearm, Armor |
A knowledge of the arts of defense and evasion are helpful in Britannia. If you are drawn into a fight and have little chance of actual victory, this skill will serve you until a chance at flight is made available. |
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| Peacemaking |
Bard |
A musical instrument is vital in the application of the peacemaking skill. When used successfully, it will stop all fights in the immediate vicinity. The skill is also useful in adventuring as it can pacify hostile creatures and people. |
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| Provocation |
Bard |
You can use an instrument to turn attacking creatures or people against each other, thereby making a safe retreat. Or you can enflame the senses of an otherwise peaceful person to attack whomever you wish. A salable skill for the right circumstance. |
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| Poisoning |
Assassin
2 Green Potions |
One skilled in poisons can work this deadly art on food, drink or the edge of a blade. The skill can be used well to eliminate unwanted creatures or pests. Some would even pay to quietly do away with an enemy. |
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| Resisting Spells |
|
The ability to resist spells will aid any who may someday face a magical opponent, whether seen or unseen. The skill can, however, only be increased by withstanding spells cast against you. |
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| Snooping |
Rogue
Lockpick |
Snooping is the ability to ascertain the contents of a person’s pack or pouch. A person skilled in such an ability can find work as a thief, or sell what knowledge he or she gains to another willing to lighten the load of the target in question. |
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| Spirit Speak |
Medium |
With practice, you can sell your services as a medium through which ghosts can communicate with the living. There are likely to be ghosts and people who need to speak with them in your starting city; seek them out and offer your services for pay. |
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| Stealing |
Rogue
Lockpick |
The art of stealing is an old one, and there is very little that the most adept thieves cannot get. Be wary, though, as stealing is frowned upon by the citizens of Britannia. To get caught could ruin your day, and then some. |
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| Swordsmanship |
Swordsman
Long sword |
Broadswords, scimitars, and other edged weapons are wielded with swordsmanship. A mastery in this skill would be useful for any adventuresome warrior. Practice on a training dummy, and you will see improvement that could one day save your life. |
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| Tactics |
Warrior
Bronze Shield, Halberd |
A mastery of tactics can only be gained in actual combat or from a trainer. But it is a useful skill to have, as it could easily give you the upper hand in a fight, and it complements all other combat skills. |
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| Tailoring |
Tailor
Sewing Kit, 4 folded cloth |
Tailoring consists of the spinning of thread from cotton or flax (or yarn from wool), weaving that on a loom, and creating clothing from the resulting cloth. Each stage of the job requires special tools, some of which are quite unwieldy. Many will be willing to buy your wares, however. |
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| Taste Id. |
|
A taster can discern subtle poisons, or tell the use of a potion without diminishing the potion’s ultimate effect. A person with a high level of skill in taste identification can even tell the reagents used in the creation of potions. |
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| Tinking |
Tinker |
A tinker can create and sell tools and precision instruments for the use of all trades, including clocks and sextants. The skill requires raw materials which can be purchased, and tools which are very portable. Use your tools on the sticks, gears, and other raw materials to make things. |
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| Tracking |
Ranger |
Hunters will find a skilled tracker to be a valuable asset. The tracking skill is useful for recognizing what creatures have recently passed by, and in which direction they then proceeded. The skill can also be used to avoid BEING a next meal. |
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| Veterinary |
Ranger |
A well-trained beast being hard to come by, it is important to many to keep that creature healthy. A veterinarian can charge for the healing of a steed or pet. Bandages are very useful for the veterinary skill. |
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| Woodcutting |
Lumberjack |
As a lumberjack, use your axe to chop wood from trees. The gathered lumber can be used in all manner of ways from creating furniture, to making bows & arrows, to providing kindling for campfires. Several merchants will also purchase lumber. |
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| Wrestling |
|
If you lose your weapon, or indeed, choose not to carry one, then wrestling is a very viable defense option. Many have benefited from the empty hand techniques of wrestling. A training dummy can be a useful tool for practice. |
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