Class Action
| Starting Stats |
| Str | Mag | Dex | Vit |
| R | 20 | 15 | 30 | 20 |
| S | 15 | 35 | 15 | 20 |
| W | 30 | 10 | 20 | 25 |
| M | 25 | 15 | 25 | 20 |
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| Maximum Stats |
| Str | Mag | Dex | Vit |
| R | 55 | 70 | 250 | 80 |
| S | 45 | 250 | 85 | 80 |
| W | 250 | 50 | 60 | 100 |
| M | 150 | 80 | 150 | 80 |
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| Life |
| R | 23 + (2 × Base Vit) + (1.5 × Modified Vit) + (2 × Lvl) |
| S | 9 + Vit + Lvl |
| W | 18 + (2 × Vit) + (2 × Lvl) |
| M | 23 + Base Vit + (1.5 × Modified Vit) + (2 × Lvl) |
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| Mana |
| R | 5 + Base Mag + (1.5 × Modified Mag) + (2 × Lvl) |
| S | -2 + (2 × Mag) + (2 × Lvl) |
| W | -1 + Mag + Lvl |
| M | 5 + Base Mag + (1.5 × Modified Mag) + (2 × Lvl) |
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| Base To Hit Bonus |
| Melee | Bow | Magic |
| 50 + (0.5 × Dex) + Lvl | Dex + Lvl - (Distance squared) / 2 | Mag - 2 × Monster Lvl - Distance |
| Class To Hit Bonus |
| R | +20 Bonus with Bows |
| S | +20 Bonus with Magic |
| W | +20 Bonus in Melee & +10 Bonus with Bows |
| M | none |
| Note that the Lvl Bonus To Hit is not reported on the Character Screen. Likewise, the Class Bonus is not reported |
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| Damage Bonus |
| Melee | Bow |
| R | (Str+Dex) × Lvl / 200 | (Str + Dex) × Lvl / 200 |
| S / W | Str × Lvl / 100 | Str × Lvl / 200 |
| The Warrior can do a critical hit. The chance of which is (Lvl-1)%, doing double damage. |
| M | (Str + Dex) × Lvl / 300 | (Str + Dex) × Lvl / 600 |
| When Unarmed or using a Staff, the Monk doubles his Melee To Hit Bonus. Bare-Handed damage is (0.5 × Lvl) minimum to Lvl maximum. |
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Armour Bonus
The three main classes gain an AC bonus of (Dex / 5). The Monk follows the table to the right. |
| No Armour / Leather / Unique Mail | (Dex / 5) + (2 × Lvl) |
| Mail / Unique Plate | (Dex / 5) + (0.5 × Lvl) |
| Plate | (Dex / 5) |
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| Attack Speed |
| Weapon | R | S | W | M |
| Bow | 35 | 80 | 55 | 70 |
| Spell | 60 | 40 | 70 | 65 |
| Sword / Mace | 50 | 60 | 45 | 60 |
| Axe | 65 | 80 | 50 | 70 |
| Staff | 55 | 60 | 55 | 40 |
| Shield | 50 | 45 | 45 | 35 |
| Unarmed | 50 | 60 | 45 | 35 |
| Numbers are in 1/100 of a second, so a Rogue will take half a second to attack with a sword. |
| Swiftness reduces speed by .05 second, and Speed/Haste reduces speed by .10 second. |
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